Dungeon Roller
This is an early alpha build of Dungeon Roller (Working Title).
Health
- There is no natural health regen.
- If you run out of health, your game is over and cannot be continued.
- You can heal through your abilities such as Life Steal, and Heal.
- Can be increased via leveling up.
Mana
- Mana is used to cast spells.
- Can be increased via leveling up.
- Mana regenerates at the beginning of your turn.
- Might make regeneration able to be increased via leveling up.
Abilities
Basic Attack
- Costs No Mana.
- Based on your dice rolls.
- The first dice determines if you hit. (1 or higher)
- The second dice determines your damage (1-6)
- The third dice determines if your attack is a critical strike. (Double Damage) (4 - 6)
Attack Buff
- Costs 5 mana.
- Next successful hit will be a guaranteed 6 for it's damage roll.
- The damage can still crit, doubling to 12 damage.
Life Steal
- Costs 5 mana.
- The damage you deal will heal you.
- Can be stacked with the attack buff.
Heal
- Costs 5 mana (Might be increased)
- Your Damage Roll determines your heal.
- Your damage roll is doubled by default.
- Can crit to double your damage amount again.
- I might change this to a level 5+ spell later down the road, more testing is needed
This project is still heavily in development. All feedback is greatly appreciated and helps shape the path future development will take.
Thank you.
Download
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Click download now to get access to the following files:
Release1.0.zip 6 MB
Release1.1.zip 6.1 MB
Development log
- Version 1.0 & Version 1.1Jun 18, 2020
- Alpha 0.21Jun 16, 2020
- Alpha 0.2Jun 16, 2020
Comments
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Nice Game ! You are onto something with this tabletop RPG vibe.
I appreciate it, I am continuing development on the project, so be sure to check back for new features.
love this - strangely addictive :) i think having the hit/no hit roll be last would keep me on edge more
That's absolutely evil.
Cool...
I think if you use the game with better grafhics I think it would be AMAZING
As a solo dev I work with what I have, maybe one day I'll team up with an artist. Thanks for giving it a try.
I REALLY LIKED YOUR GAME IS THE DICE ROLLING IS RANDOM? I REALLY WANNA HOW DID YOU DID THAT
You want to look into one of Unity's built in methods.
https://docs.unity3d.com/ScriptReference/Random.Range.html
thanks dude but ill look later on